Hello Polycount! This is my first post here, and what better subject for my first upload than the medieval privy/outhouse I'm currently working on? It is supposed to stick out of a stone wall on an upper floor, but it could also be a freestanding structure. Any critique or advice is very welcome!
Right now I need to create a good unified topology for the high poly (which is composed of individual objects). So I wanted to ask:
If this was an asset you could walk close to or even into in a current high profile game, what polycount would be acceptable? And would it be best practice to prepare several LODs?
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I have got one question: When I stick these together in the engine (or baker), do I have to worry about the intersecting/touching faces of the three parts?
I finished the roof shingles, but I got carried away with the ageing. The roof turned out too desaturated (bleached ny sunlight) and I think this clashes with the boards and beams below. It's supposed to be conifer wood as opposed to the oak of the main body, but still I need to work on the colors some more. I'd be thankful for critique or comment!