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[WIP] Medieval Privy

Hello Polycount! This is my first post here, and what better subject for my first upload than the medieval privy/outhouse I'm currently working on? It is supposed to stick out of a stone wall on an upper floor, but it could also be a freestanding structure. Any critique or advice is very welcome!

Right now I need to create a good unified topology for the high poly (which is composed of individual objects). So I wanted to ask:

If this was an asset you could walk close to or even into in a current high profile game, what polycount would be acceptable? And would it be best practice to prepare several LODs?

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