Hello.
I´m trying out parallax occlusion mapping and so far it works nicely. The one thing I am missing is shadows.
Let´s say I have a generic cobblestone material and them POM effect really works well, but the stones don´t cast shadows.
Google says I should multiply the shadow output of the POM node with my base color. But that does nothing.
I downlaoded a fixed material function for POM and activated self shadowing, but that only makes the whole mesh (a simple test cube) black.
Is there a way to get shadows working? I´m in UE4.26.
Thanks : )
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