Thank you so much for the feedback! can you give me a general idea of what would be best to model at my current level? as for the triangle fans, how can they be avoided when i have rounded edges like in this case? I will definitely check out Korean Bevels
Intermediate Level Designer Antimatter Games is looking for a talented, experienced Intermediate Level Designer to join our team for work on Rising Storm 2 and future projects. This is a permanent role, based in our Cornwall offices. We offer stability and excellent long-term prospects working in a beautiful part of the…
Eidos Montreal is currently looking for a few Senior Level Artists (on 2 different projects). This is a full-time, permanent position located at our Montreal Studio. Responsibilities:* Develop, in close collaboration with a Level Designer, the artistic creation of a game level; * Model objects and environments according to…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] Recently I have been making a very basic level planned to be suitable for a 3v3 Search and Destroy type game mode. The following images are of my design plans that I did before bring my 3D blockout into…
Hi all. I need a little help here. Been a while since I am looking for an effective workflow for making a larger scene. I am already gathering all the references but I couldn't start, I am stuck on which way should i go. . I found a course but...there was a comment on this post.…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
This is my first attempt at designing a level in UDK. It is to be a indoor/outdoor level. The outdoor portion will be what you see in the image below. The indoor portion will be mine tunnels running through the terrain. This level is going to be the deleiverable for two different college classes, Level design and Special…
Senior Level Designer * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
Wanted to give you some tips on getting that level design internship your after and what I did to get where I am. A lot of the levels in your portfolio contain rooms filled empty spaces. One thing I learned when I started my portfolio was I looked at the levels created by other UT2004 mappers. They all packed the screen…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…