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Level Design Critique

lsmith
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lsmith null
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS]

Recently I have been making a very basic level planned to be suitable for a 3v3 Search and Destroy type game mode. The following images are of my design plans that I did before bring my 3D blockout into UE4.


I then made a side thew plan to get to plan out the different levels of elevation in the map


Once my plans were complete I developed the 3D blockout in maya and imported it into UE4

TOP DOWN

SIDE VIEW

BEAUTY SHOT
Once I had my 3D blockout inside of UE4 I added some new features to the level such as:
  • Functioning Doors
  • Moving Environment Element
  • Destructible Environment Element
  • On Screen Prompts
  • Pick up and Event Placement
  • Level fly through
I had rendered out the video fly through to showcase the level before and after some of these changes were made, they can be viewed here:
https://streamable.com/dxhyt

Also here is a link to a survey I made to gather some more feedback but on more specific points: https://www.surveymonkey.co.uk/r/D55HNBX

Any feedback given is greatly appreciated and thank you for taking time to go through my post!
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