Eidos Montreal is currently looking for a few Senior Level Artists (on 2 different projects). This is a full-time, permanent position located at our Montreal Studio.
Responsibilities:
Develop, in close collaboration with a Level Designer, the artistic creation of a game level;
Model objects and environments according to the game design;
Develop the modeling while taking into account the graphic references corresponding to the art direction.
Optimize the objects and environments, depending on the programming and game design constraints;
Work in close collaboration with Texturers on the development of textures for the levels you will be in charge of
Work closely with the Technical Artists in order to optimize objects and environments to respect constraints
Participate in the creation of textures in order to make the objects and environments credible according to the game story and the art direction;
Oversee the artistic and technical quality of junior members of the team (junior and intermediate artists)
Experience and Skills:
University or college diploma in 3D Art, or equivalent training;
5+ years of experience in the industry as a Level Artist;
At least 1 published video game title, preferably AAA, as a Level Artist;
Experience creating objects or environments with 3D software as well as with 2D art application;
Good technical/artistic balance;
Ability to adapt own art to the unique style and vision of our artistic direction; Good sense of responsibilities;