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Eidos Montreal - Senior Level Artist

Eidos Montreal is currently looking for a few Senior Level Artists (on 2 different projects). This is a full-time, permanent position located at our Montreal Studio.


Responsibilities:
  • Develop, in close collaboration with a Level Designer, the artistic creation of a game level;
  • Model objects and environments according to the game design;
  • Develop the modeling while taking into account the graphic references corresponding to the art direction.
  • Optimize the objects and environments, depending on the programming and game design constraints;
  • Work in close collaboration with Texturers on the development of textures for the levels you will be in charge of
  • Work closely with the Technical Artists in order to optimize objects and environments to respect constraints
  • Participate in the creation of textures in order to make the objects and environments credible according to the game story and the art direction;
  • Oversee the artistic and technical quality of junior members of the team (junior and intermediate artists)
Experience and Skills:


  • University or college diploma in 3D Art, or equivalent training;
  • 5+ years of experience in the industry as a Level Artist;
  • At least 1 published video game title, preferably AAA, as a Level Artist;
  • Experience creating objects or environments with 3D software as well as with 2D art application;
  • Good technical/artistic balance;
  • Ability to adapt own art to the unique style and vision of our artistic direction;
    Good sense of responsibilities;
  • Excellent oral and written communication skills
  • Be focused on achieving superior results;
  • Ability to work as part of a team;
  • Ability to think analytically and synthetically.

Send your resume and portfolio directly to:
frederic-antoine.marcoux@eidosmontreal.com

Linkedin:
http://ca.linkedin.com/in/fredmarcoux


Twitter:
@famarcoux
@HReidosmontreal
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