Hi all. I need a little help here.
Been a while since I am looking for an effective workflow for making a larger scene. I am already gathering all the references but I couldn't start, I am stuck on which way should i go. .
I found a course but...there was a comment on this post.
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"""....So just to be clear, if you are working on a game, this video is not going to teach you anything about level design. This video focuses on same thing you'll find most videos on rendering scenes in Max or Maya. Static shots, static cam, scene prepared for that shot.
Don't get me wrong, watching the video we all might learn a thing or two. Just don't go expecting detailed large level design tutorial.
My previous comment was based on my experience as a level designer.
I usually try to find tutorials where I can see what other level designers think when doing their thing, but unfortunately, most such videos are always about designing one static scene and I feel like, people are slowly using Unreal for static shots instead of rendering them in Max/Maya now, which means same tutorials as before are now going to keep showing up for Unreal engine.
But if other level designers have recommendations, feel free to tell us.
Do note, you can still watch all these videos and get bits and pieces of information out of them. These videos aren't worthless, they just aren't exactly for game level designers. """"
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So what do you guys think about this?
Thank you very much.🙏
Cheers.
Replies
So if you wanna design a (good) level in respect to game play ( like http://wiki.polycount.com/wiki/Level_Design) then this may be the wrong tutorial.
But if you wanna build a level like environment ( like http://wiki.polycount.com/wiki/Environment) and wanna use UE5 then maybe the style of this tutor is for you?
I would suggest you start by defining: What is the end purpose of your larger scene?
Do you want to make screenshots and perhaps a flythru video, for portfolio use to demonstrate your skill at making environment art?
Or do you want to make a playable game level to share with other people, that has interactions, gameplay flow, goals, adversaries, etc.?
Define what you want to get from this, and that will help you decide.
And i would suggest to continue with a small prototype and some blocking components then.