Like the title says, we create training apps that end up on Android tablets. The content is published in Unity and we do most of our 3D in Maya. It's not a FPS or a free moving game. We are using Unity to give the trainee an interactive 3D experience in what used to be done via photorealistic 3D renders and animations.…
Hey all! I tried searching for an answer to this on google, but nothing relevant seems to come up. Basically I'm working with a scene that has quite a few different lighting sources in it which look great when I render, but when I'm working in max, there's all sorts of shadows that prevent me from seeing my geometry…
LATEST UPDATE: I'm busy improving myself by creating some scenes for my portfolio website. In this scene I want to focus on modularity, lighting effects in combination with particles. I chose an abandoned factory hallway for my scene. To get a feeling where I'm taking my inspiration from I did a little research and made a…
Hi all, First of all sorry for the long title name, but I have a question about it. So I'm aspiring to start off as a Junior Environment Artist, however I wanted to ask what would make my work in my portfolio stand out more than other potential candidates? Is it adding detail to textures on objects using various textures…
Good evening. I've roughed out a Scene in zbrush with Multiple subtools and GOZ'd it back to Maya which worked great. However I now want to only send one of the subtools/Objects back to Zbrush for editing. For some reason when I goz from Maya back to zbrush it Goz's the whole scene again. The only work around I found was…
Hi all. Got a strange one. The other day I was working in Max 2010 64bit and I noticed that the viewport lighting was all messed up. Its as if there is a light in the scene, and objects aren't just lit up from the standard viewport light (whatever you are looking at is illuminated). Even in a completely fresh scene to make…
I've been working on this little graveyard scene for part of my senior project. I originally had a much bigger scene in mind, but decided to trim it down so that I could just focus on making a handful of props look really good instead of a whole scene of mediocre ones. There is still a bunch that I'm working on and I'll…
Hello, i'm working on my first unreal scene. It's an archviz interior using Lumen. I've been learning mostly from YT, official videos, and documentation, and even tough i still have a lot to learn i've reached a sort of impass because i don't know what else to change or check. This is what i have so far: (link to…
What is the main goal? Make an entire scene? How much time do you have? Does making minor, tiny elements from scratch contribute to accomplishing the goal or make it more difficult without adding value? Prioritize accomplishing the goal. Making games is a business, and business is war. There is no rules. If its realistic…
Totally unrelated subject-matter. BUT... Since I know that I will be heavily relying in 3D in this project. I wanted to create a small scene that will focus on how efficient I will be utilizing 3D while the focus is exploration and less on asset creation. Common challenge in utilizing 3D is it get's fairly technical if you…