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Lumen interior lighting

Hello, i'm working on my first unreal scene. It's an archviz interior using Lumen. I've been learning mostly from YT, official videos, and documentation, and even tough i still have a lot to learn i've reached a sort of impass because i don't know what else to change or check.
This is what i have so far:
(link to walktrough)
https://youtu.be/rXTtils6C3Q
(lumen scene view)
https://youtu.be/iZT7ZA7dvsk
(other views)
https://youtu.be/Pe4GO12F5jA

Some notes:
-it's my understanding that Lumen does not like to work with big meshes. So i subvidided everything in reasonably small chunks. I also included an encompassing exterior face that covers everything. I think that's called a shadowbox possibly?
https://imgur.com/a/0UWDbq2 in this imgur you can see a more detailed view of how the mesh was split up
-Lighting is achieved using a directional light, a sky light, exp height fog(very low value), sky atmos, and post process volume. All i modified was increasing the intensity of both directional and sky light, and then increasing the final gather of the post process volume (set to infinite)

So basically i'd apreciate it if you could point me in the righ direction as to what to try. I'm still scouring tutorials but up until this point i had something to troubleshoot. My main issues besides lighting being wonky is some slight light leak, which seems to be related to reflection rather than direct gi in the lumen scene.

Any help with this would be greatly apreciated. Thank you in advance if you even took the time to read this.

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