I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember .Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted. Hope…
Its been another hard work for the last two weeks. Finally got something done. http://www.digitalfossils.com/Download/VoidWorld-Oct-02.rar Summary of changes * Import/Export are merged into Load/Save * Primitive real time preview while parameter adjusting implemented. Each input control has a drag control next to it. Which…
Following on from the Bungie history video, Does anyone know of any good "Making of" videos for games that really dive into their development processes? or "History of" videos for any companies. Right now, the only ones I can think of off the top of my head are the Machinima "Art of the Game" videos.…
Since FaceExtrude is basically unusable and I like parametric workflow, I decided to have some fun with streamlining the experience with the Edit Poly modifier. Hiding the complex UI means you won't accidentally commit the settings. The script files are available at scriptspot. Doing it this way also means that you can…
Hi everyone, I’m excited to share my latest game-ready character model — a vampiress inspired by traditional geisha aesthetics mixed with insect-like features for a unique fantasy horror vibe. This project was created while I was studying at 3DSense Media School. I focused on keeping a clean topology and optimizing the…
Hey guys I have a question with the insert brushes on making sandals.So I have this character with a sock on and I want to but sandals for the feet with ropes holding the sandals in place. I use the insert brush and I am able to move it around as I like but when I switch over to a new subtool and go back to try and using…
Hi, I am doing some low poly model modification, but this problem has stuck me for very long time. When I insert vertex on the edge or face, the vertex normal on the new vertex use the face normal direction instead of interpolated normal direction. This give me smooth problem on rounded face. I use very low poly sphere to…
1. Yeah shift is used to do the marking menu shortcut stuff, not sure if there is a way around this 2. Found this script http://hugobozzshih007.blogspot.com/2010/12/my-mel-tools-shell-modifier.html 3. Believe they fixed inset in 2012. But if you're using an older version, Robot Gilardi released an inset tool…
(not mine, came across this and thought i'd share) http://hocuspocus-studio.fr/tools/product/meshinsert/ Features : * Main Path and quick subfolders access. * Create & share your own Assets library. * Quick asset export. * Visual library. * Resizable window and icons. * Automatic Filtering depending on your face selection.…
j_bradford that's the problem, the edges conform, :D So if you make your loop close to the edges it gets the shape you want. Great, but when you slide them away with tweek they start to conform to the other edge, nooooooooooo! A case where you don't want this is when you are cutting stylish insets into your hard surface…