(not mine, came across this and thought i'd share)
http://hocuspocus-studio.fr/tools/product/meshinsert/Features :
- Main Path and quick subfolders access.
- Create & share your own Assets library.
- Quick asset export.
- Visual library.
- Resizable window and icons.
- Automatic Filtering depending on your face selection.
- Curvature deform (deform your asset on the surface of the mesh).
- Height adaptation.
- Perfect mesh weld and blend, to keep a perfect edge flow.
- Great for hard mesh and organic modeling too !
Version 1.01 update :
- UI Changes.
- Full Help file.
- Refresh button on the Folders list.
- Better orientation on any selected faces, and more bug fixes.
- Selected Faces statistics.
- You can now rotate, mirror and scale the assets after they are inserted.
2 different blending modes :
- the “Same Borders” which needs assets with the same borders topology as your face selection,
- and the “Free Borders” to replace any selected faces per any asset with no topology restriction.
- Insert per Face option (insert the asset on each selected face).
- Multiple face Clusters replacement. (insert the asset on each face cluster whether they are different or not).
Use the Curvature options and the per face asset option.
How to insert, rotate, mirror and scale the assets, on multiple clusters and using the Same Borders and the Free Borders mode.
How to create and save your assets in the library.
How to filter the Library based on your face selection.
Replies
Frankly I'm surprised no one has released something like Blender Hardops/decal machine or any of the other multitude of boolean toolkits that are trending, for Max.
New(old) boolean updates in Max are disappointing and it would have been a perfect opportunity for such a toolkit.
more details here : http://hocuspocus-studio.fr/tools/product/meshinsert/
https://www.youtube.com/watch?v=7_qGwtBNqw4
New in 1.04 :
New update on Mesh Insert : now V 1.08
http://hocuspocus-studio.fr/tools/product/meshinsert/
What's new :
- Unlimited asset transform adjustment after insert, pos/rotate/scale, mirror, rotate increment…etc
- 3 library filtering rules, filter by name, face selection(real-time) and folder.
- UI Changes and Help file update.
- More bug fixes.
With also 6 new video tutorials :
Thinking of buying this or Kitbash Blender, but frankly this looks way, way more appealing, if not only for the informative videos and home page they've made detailing everything.
In the video it looks like the bolt which was added to the corner of the box, destroys a bit the shading of the mesh. But maybe its just because the Sub-D Level was to low?
Thank you!
When the shape tries to go across two axis (right cube), circular patterns will deform more, but that is natural since such shapes won't hold up when they're blending like that:
In the video it looks like he is using a model which was subdivided and then he adds the Bolt on the corner, and then the smoothing gets a little bit dirty. Thats why i asked that its maybe because of a low sub-d level?
Thank you
This one:
@00:37 min.
Look at the Shading after he insertes the Mesh at the corner.
My question is, if a higher sub-d level would correct this?
You are indeed right in that the shading changes when the bolt was placed. Still, isn't the change almost impercetible? I think that'd subdivide and look just fine...
If you're going to present that area in super glossy plain fashion then yeah, probably (I don't believe so), but once you apply textures on it usually that type of stuff is rarely noted, I think.
Thank you anyway