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Extrude, Inset, Outline etc as modifiers [3DS Max]

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Since FaceExtrude is basically unusable and I like parametric workflow, I decided to have some fun with streamlining the experience with the Edit Poly modifier. Hiding the complex UI means you won't accidentally commit the settings.



The script files are available at scriptspot.

Doing it this way also means that you can edit the modifiers to your liking, make a Bevel modifier or Bridge Faces modifier or Extrude Edges or whatever edit poly operation is supported - turn on MacroRecorder, add Edit Poly modifier, press the desired button and change the settings. You can then replace delegate.setOperation #ExtrudeFace for example with delegate.setOperation #BridgePolygon and the parameters and settings with matching options.

Where would you use it? If you're like me and like fast and dirty (yet still clean) solutions, with Shell you can set Edge Selection and use that as on-the-fly support loops:


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