The past couple of day's whenever I've started up Max2008, I've found my keyboard and Quads setups reset to the default settings. I'd saved out a file with my settings for both before the problems occurred, but after a little while the keyboard settings will revert to default, and reimporting my settings doesn't fix it.…
I've noticed that the default panoramic environment map in 2018.3 isn't being rendered properly to the reflection on my material, making using the software really difficult as I can't see a proper specular highlight to work from. This is what I get in 2018.2.2 which is what I expect. And then increasing the roughness…
For the life of me, I can't get the same kind of results out of Max 2011 that I'm getting with older versions of Max. I've even dug up some older files which were prepped for projection and I got some bunged up results with that too. First I found out that the ignoring MatID is broken with mentalray (great). Now I'm…
hello everyone! first of all, i want to say hi to all people in this forum. i am a new member :) straight to the case. i am in the middle of modelling a broken flyover. i intend to use it as a game asset (a static mesh) for UDK. i use reference from real life flyover originated from bandung, indonesia. here is the picture…
Hello, I've been using symmetry in mayas new toolkit, and it's been awesome. however, recently i tried cleaning up my scene and the symmetry button has stopped working on the asset i was working on. I have no clue what I did, but maybe some one might know of a way to get it back? Here is what I DO know... I CAN create a…
Just wanted to throw a quick bug report out; .PSD files saved from Krita seem broken in Toolbag. I only noticed this in AO channel, didn't test any others. Apologies if already reported. Using toolbag 4.05 and Krita 5.1.5.
is anyone else having this problem, in SP 2.4 i used to sometimes bake by mesh name and with a CAGE and it would work fine, but now although this new update has fixed bake by mesh name im getting a massive mess when I use bake by mesh name & with a CAGE. All the baked maps are affected (World Space normal, normal,…
Currently i'm working on a personal project that's pretty large scale and I need to make the most out of my time and optimize as heavily as possible. I'm currently trying to lock down a workflow for creating asset sets that have a damaged variation of an asset I already created and textured. The catch is that I don't want…
Hey everyone, I wasn't sure what it's called. The problem I'm referring to is what happens when you bake, for example, a smoothed cylinder onto a low-poly version of that cylinder. The baking info when put on the low poly mesh shows how the edges of the low poly object are breaking the smooth curve of the cylinder. I can't…