is anyone else having this problem, in SP 2.4 i used to sometimes bake by mesh name and with a CAGE and it would work fine, but now although this new update has fixed bake by mesh name im getting a massive mess when I use bake by mesh name & with a CAGE. All the baked maps are affected (World Space normal, normal, curvature). I done it the exact same way in substance painter 2.4 with the same models and it worked perfectly, so unless im doing something stupid this time around it seems to be broken
The 2.5.1 newly released update fix the bake by mesh with cage unticked, but with it ticked it seems broken to me
Iv tested this on 2 models as well as making a new scene with my original model and i get the same results
Furthermore i made a new test new CAGE also with exploded normals (not perfect) but it gave no sign of working within the bake
Replies
Thanks for your report
The behavior you describe is the actual workflow in Painter, but it's not very user friendly and also undocumented. After your report we decided to change this behavior. In the next release of Painter the CAGE name will not matters, exactly as in Designer.
Best regards,
Damien.