I am having similar issues with albedo maps in Marmoset Toolbag. When reading The Toolbag Baking Tutorial it explains that "Padding" determines how far to extend the baked content past the UV borders. The problem is, even when I use "Extreme" padding, the albedo texture detail stops exactly at the UV borders and it does not bake anything past the borders. Outside of the UV borders is black space, and this results in a harsh and noticeable black seam in the model.
For context, I am trying to bake the albedo map from one UV map to another UV map.
Is there a reason why I'm not seeing any padding on my albedo map that Marmoset Toolbag generates? Is there any way to correct this so that I don't have a harsh seam?
Replies
For context, I am trying to bake the albedo map from one UV map to another UV map.
Is there a reason why I'm not seeing any padding on my albedo map that Marmoset Toolbag generates? Is there any way to correct this so that I don't have a harsh seam?
Thank you for your help.