Solved (kindda) but for anyone having the same problem reading this in the future... So basically, just use the brick generator instead. Tile generator is good for tiling a shape you have made. Youve probably seen this in classic brick tutorial on youtube etc where they make one haggard brick and tile-generator it. Thats…
I have a model for which I need to make brick arch. But I can’t do it because I don’t understand how. Please, give me any information and/or tutorials. Screenshots from 3dsMax this is what I did(I think it's terrible). I have a desire to model it brick by brick and bake it into geometry, but it takes a very long time... I…
Nice progress, looks way better from the first image. I'm not sure if any of your textures are final yet, but I think you should model some bricks and bake out a normal map rather than just using a picture with a normal map filter thrown on top of it. The texture looks nice on a distance but looks muddy on the last image…
hello like the title says im trying to figure out the best approach for making a brick wall and arch. im wanting to start a scene based on this piece of concept art and am not really sure if i should just photosource it and generate normals from something like crazybump which would work good for the flat surfaces but would…
I am trying to do bricks around a plane and would like a proper sharp corner, however when I use a curve and array it just curves the bricks around. I need to do this for more than one object so I'd like to not have to place them manually for each one... Is there any way to do this quicker? I tried to extract the edge and…
Hello guys, I just started to build a brick wall in Designer, working on basic shapes for now(just height map), what do you think so far? I will be posting a progress pics. However I run into a bit of a problem. I am struggling to create those large chips on the edges of the bricks. I highlighted in my ref pic. Slopeblur…
https://www.artstation.com/artwork/oNaKJ Quite possibly the most original texture out there. Jokes aside, It was a good way to learn the software, and i'm very much addicted. Currently working on a moss smart material to go with the bricks. I would like to revisit the bricks, and make the grout more detailed. But whenever…
Hello! Im no longer a user of crazybump so im not sure how to create a brickwall normalmap that matches my diffuse brick texture i have made a wallmodel ,i imported it to mudbox and subd to a level of 80000 polys.i make some bullet impact holes,But how on earth do i make the bricks? I export my highpoly model to 3ds max…
Hello, I've been wanting to learn how to sculpt bricks in zbrush for use in a texture with normal mapping. I've been trying to follow this post by Kevin johnstone, showing his gears of war 2 environment work. http://www.polycount.com/forum/showthread.php?t=62114&highlight=gears+war+kevin&page=3 it's the part showing his…
I need to deal with large large Roman brick arches of different radii. In this case they're set into the wall. I had in my head the way to do it would be to have a "detail brick" material, part of which would be a tiling row of long vertical bricks. I'd then have the arches as geometry in the surface of the wall and UV to…