@Lavitz Thanks man, Indeed I was much happier with it than the previous variation, Here is another update, I had some crucial feedback from a good friend of mine, here are the results, a little more form tweaking and some anatomical landmarks vs plane changes. I think I'm really going to play on her Unicorn features and go…
ah gotcha. for shooting games I've not done any large maps, I do use complex collision on any static meshes in the play area. I have used complex collision in non-shooting games for foliage instances on maps about that size and it didn't make any measurable difference that I could see. This was hundreds of thousands of…
Hey everyone, After making my last scene from my own imagination, I wanted to tackle a concept and focus on asset generating skills instead of designing a whole world. For this project I will be tackling trim sheets, which I have not yet implemented into a portfolio piece. The other main skill I want to practice is using…
The Brief Four ruggedly handsome Polycount members started chest bumping, things got out of hand and they decided to settle their feud the old fashioned way: Create a character that looks more awesome than the others. To keep things civilized, the four have decided to work with the common theme Shadowrun and to make a…
Urgently need your help dear comrades! Made an animation which includes particle sysem made of SuperSpray (on the vase) and PArray associated with plane emitter and BlobMesh linked to both to create geometry. By trying to export whole clip to FBX via Game Exporter to upload it to Unity project faced the fact that there's…
Nissa Revane, Planeswalker: one of my first pieces of fan art, and also my first foray into Unreal Engine 5. For more, see my artstation project here: https://www.artstation.com/artwork/v2GbG3 Since I was seven years old, Magic has been a fixture in my life and was an early exposure to fantasy art. I decided to jump into…
Heya! So I made this prop because I had this fun idea of a stylized magical artefact but I didn’t want to go for the classic sword or axe so I created an ancient runic scissors. I modeled the low poly mesh in Maya and UV unwrapped it there and modeled the high poly in ZB. Used the low and high poly meshed to create the…
BBC Green Planet: innovative mobile AR with Sir David Attenborough + Dinosaurs & Robots: location based Magic Leap experience What could be better to boost up your creativity this year? We are looking for UK-resident UNITY Technical Artist, full-time, fixed-term contract, working remotely. Spread the word, your Planet…
Working on a muscled out warrior mage kind of fellow (he's not very mage like just yet but I still have to add the more mage type gear). I've got the body musculature fairly well figured I think and the basic shape I wanted for the leg armour blocked in. I still need to do a harness and cape type chestpiece, give him some…
Hi guys, it's been a while since I've posted here. I've been working on my real time effects reel lately and I've decided to post here as I make progress. That being said, feedback and critique is extremely welcome. Here is my first effect: A bonfire The effect consists of: 1 decal 3 particles 1 dynamic light The…