Modeling a plane right need some wireframe reference. Can't seem to find much on the interweb, maybe I'm just not looking hard enough. Can anyone help me out? I'll take wireframe shots of high poly but game res would be prefered.
Stop waiting! All you'd need to do is write your own shader that renders wireframe/wireframe on shaded, along with a scene shader that would perform the motion blur and bloom on the wireframe render! Bam, modeling in the next-generation!
Wireframes, of course! That would be definitely be helpful. Here are a couple of wireframe images of the cylon. Again, any and all help will be appreciated! :)
Hey, first time posting some work here, thoughts? The AO wireframe is mostly a smoothed version of everything, here's actual wireframes Thoughts? Critiques?
Hi all, I have a problem with the mesh viewport. In the picture, when I switch to the wireframe view mode, I get some wierd artifacts, without viewing wireframes. I'm using UDK January 2012. My graphic card is : NVIDIA GeForce GTX 560 Ti Thanks for support!
i'm working on a high polygon assignment. there is an unresolved problem before digging the hole after digging the hole This can be solved by adding a line horizontally, but then the circle becomes distorted. I don't know how to make a wireframe
Maybe.. just look at the model from sketchfab and switch to wireframe.. and after five minutes.. It might also be a great idea to have some looks a the great sphinx of giza..