Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Hi wonderful artists! I'm making a Megaman X inspired 3D-action platformer. Here's a vid of the fan game I made that I made as the base for this new IP game: youtube.com/watch?v=QvQHT05okC0 This is the main character, DeLTA (based on a model I found original on Sketchfab): What I'm looking for: * Concept artist to tweak…
Hey guys from RAD, just wondering if you can answer a few questions about the material/texture pipeline you used. We're looking to test this idea of tiling swatches using masks like you did for potential use at our studio, so I was hoping you could answer some unknowns I couldn't find online. 1. Were the tiling textures…
@Tejay One thing candidates have offered me is to take on the burden of relocation for themselves, this is a noble gesture and very appreciated but not all companies are able to accept this. It is common company policy to relocate full time candidates, if this company is apprehensive to pay for relocation then there is not…
Ahoy, my name is Kyle, and I'm currently pondering the possibilities of making a game using UDK atm. I'm not going to offer "royalties" for a game that may or may not ever get made - because I'm atleast realistic in that aspect. now coming down to the nitty gritty, I used to be into art - and have no problem pooping out…
For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
Ok so at first glance i can immediately tell that you didn't do a high poly for any of this. If you are serious about getting a job doing game art, you need to start going that extra mile and creating your assets using the current methods. The piece in this that really stands out and says "I'm photo sourced" is the brick…
Right, So... your door is going to look a whole better if you just bumped out the geo, (made a low poly for it) you get betting lighting, and its not going to fall apart if you get too close to it, (I know its fan art). I use parallax occlusion mapping on everything- no you shouldn't. Just on flat tiled textures. the…
Hey there, I made this: Female Super Hero base mesh, as a starting point for the Comicon Challenge over at GA. I thought I would share it with the PC community, and hopefully others will find it useful. I call it a "super hero" base mesh because of the unrealistic proportions (she's about 9 heads tall etc.). But I think…
Hello I am working on my first level, and don't know which way to go with the next step. The level consists of a one room apartment with a balcony. My goal for this project is to try to achieve the feeling of being inside an endless world, while confining the space where the player can actually move to a relatively small…