I found a concept art for a katana sword by
IWSE Zhang that I really like because it has more of a comic book stylized look. After gathering some references and making sure I understand the basic shape and form of the sword I started modeling. I am still not quite sure how detailed should I go with the high poly as I think a lot of the sword details can be done with textures. Here is my blockout so far:

Concept Art:

PureRef

Replies
The low-poly model is about 27k polys, which is quite a lot for a stylized asset like this. I would argue that it is a hero prop after all, so it is okay for the brief. I think that I might reduce the polycount a bit more once I have time, before I put this in my portfolio. I am only using one material because I think it is enough for a stylized asset like this. Here is the UV checker map. The texel density is around 17px/cm
Turntable
Render
Albedo