Hey everyone! So far I've been a MODO guy but I'm missing plugins and functions that are only available to the big players ala MAX and MAYA. Can anyone recommend good tutorials explaining a fast and easy modelling workflow in MAYA? I know the basics about modelling from MODO but many tools behave quite different.…
Hi, My problem is that client sent me Autocad 3d drawing file and I can't convert it to 3ds Max model. When I open dwg in 3ds Max it looks like this: The problem is that this is only a bunch of splines and there is no surface (as you can se viewing mode is 'shaded' no 'wireframe'. Can anyone tell me is there any trick to…
I have been searching all over the place for a good looking cartoon model that I can rig and animate. I know of animation buffet, but all you can download there are rigs. Does anyone know of some websites that have good cartoon models? I do not care if I have to pay for them, I just want to find some.
hello, my name is Vishali koul and I am a self learning game art student. I am a Pharmacist turned 3D artist. This is my everyday learning thread. This is my second modeling month, until now I have been practicing block out phase and this is my first modeling task where I tried supporting edges to make final high poly. I…
Hello, I am still in the retopo stage (Graphite tools of 3dsmax on Zbrush model). For texturing I wanted to use polypaint in Zbrush (Spotlight tool) - which looks only nice on the hi res model. So I need to turn the polypaint into a texture, which can only be done if you have UVs on the High res model. I was thinking I…
You should ask on some specialized forum or subreddit. It's gonna be an older model D3, D4 or D5 I think. The current models looks nothing like it: http://www.cat.com/en_US/products/new/equipment/dozers/small-dozers.html but it is probably that model category (small dozer)
Hi I am looking for an individual or team to create several character models that are textured and rigged (possibly with one animation each). I will be seeking a "regular" low poly model for desktop game and a lower poly count version for mobile, no additional LOD. Character will need to be semi-realistic. PM or email me…
Hey Polycount. When working on a project for a portfolio is it considered "OK" to use the male Ztool in Zburhs to build upon? For example, I'm working on a Hero and it will be unrecognizable in the end, I just don't want to spend time modeling another male body. ( I have a original female body that I'm trying to finish for…
I decided to remodel the main character for the final project I did with my group when I was at Uni. Needless to say, I'm going for the anime-ish look and I just completed the High poly modelling and in the process of low-poly. I have a small dilemma on how to approach the low-poly around the waist where the coat tapers…