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What to think of when 3D modeling high poly - Thread

vertex
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defthorizon vertex
Share your techniques and tips of what to always think of when modeling high poly and stuff you must know in 3D modeling. 

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  • Clark Coots
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    Clark Coots polycounter lvl 13
    In no particular order, they all kinda cycle through my mind as I'm modeling: reference, large to small shapes, topology, silhouette, different camera angles, glossy material, minimal excessive polygons, support edges, counting/math

  • Andy_3d
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    Andy_3d vertex
    Yes, starting from big and ending on small features. Also after some experience with modelling before you start to work on the model you make a plan of actions in your head. Thanks' like 50% of work. 
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