Hey Polycount.
When working on a project for a portfolio is it considered "OK" to use the male Ztool in Zburhs to build upon?
For example, I'm working on a Hero and it will be unrecognizable in the end, I just don't want to spend time modeling another male body. ( I have a original female body that I'm trying to finish for future). I sometimes feel guilty like I'm taking a shortcut but I don't know if in the end it should be an original base model.
What are your thoughts? Thanks.
Replies
at the job: people use base meshes and shortcuts all the time. It's often even desired.
I think I can pull it off using the short cut.
If I am not in the industry yet, is it advisable to avoid this kind of practice till I am employed?
When hiring a modeler I want to have confidence that you can create the sort of artwork in your folio, from zero (concept) to 100% finished. On the other hand I also want to see that you're not a "one hit wonder". All your folio pieces taken together, have to show that you can handle every stage of the creation process with confidence. If your folio covers that, feel free to take shortcuts for additional pieces.
As a beginner you definitely want to practice both. Doing everything is a good training to just nail down your personal workflow. Focus on this first.
Taking shortcuts, which do not sacrifice quality, help you to optimize your own workflow and help you to practice and plan your assets/asset-parts for reuse.
I consider that when making a portfolio piece you should always try to improve yourself, especially when you are a beginner. So just make the body from scratch. Yes, it's a little bit more work but that way you'll become a better artist.
That way there will be absolutely no doubt.