Hello,
I am still in the retopo stage (Graphite tools of 3dsmax on Zbrush model).
For texturing I wanted to use polypaint in Zbrush (Spotlight tool) - which looks only nice on the hi res model.
So I need to turn the polypaint into a texture, which can only be done if you have UVs on the High res model.
I was thinking I create the UVs from the low poly and copy/paste those onto the high poly, but I am beginning to think that this will not work, because the hi poly and low poly mesh obviously don't match up 100%, so the texture will probably look a bit off, right?
Is my thought process correct? If so, how can i adjust the workflow then, so that it will work out?
Coffeehouse
Replies
some looking around found me the answer that it can be done in Xnormals with Vertex Colors and there is no need to create UVs or a texture/diffuse map from the hi poly in Zbrush.
So if noone has any additional info on this or some other possible ways then this can be considered "solved".
Thanks
Coffeehouse