There is an annoying problem I'm having with exporting a skinned mesh from maya as a fbx file. Any vertex normal that has been set manually is ignored when the fbx file is imported back into maya, max, or udk. This only happens when the mesh is skinned. To illustrate the problem I've created a 20 sided cylinder without any…
Hello All. I'm interested in becoming a UX/UI artist. I've looked around this site, but most of the information is slightly dated, and industries move very fast in this day and age. Any information anyone could give would be a massive help. 1) Is it a viable career? Years back I heard 3D character jobs have a massive pool…
Hey there, I am a graduating senior at a 4 year university majoring in Digital Arts and I am running into some problems with my thesis. I am making a video game some other students using the UDK engine and I am having the HARDEST time with buildings. Anything and everything about them. So if anyone could answer some…
Hey all, I was wondering if there are any comprehensive guides on creating game level environments from start to finish? I'm pretty brand new to the subject and it's techniques. Here's some examples of the kind of environments I'm hoping to make,…
Hey guys! I finally got around to remaking the "KoddeShader" from the ground up. Some old features which I found less useful were cut and a few new features I've learned since last time have been added. If you give this shader a go then please share your results or any other feedback. Some highlight features of this…
Hey all, So a brief introduction; my name is Peter Ryan aka TorQue[MoD] and I've been working in game design since 1999. I started out in the mod scene with HL1 and my mod Morbid Inclination. After Morbid, I contributed to some other mods as well as worked on some projects that didn't see the light of day. In 2010 I…
I'd like to update my desktop. Its now about 5 years old and showing its age. I also have a feeling that I could update my desktop before a decent tablet pc for art is out. It would be good to play some games on it too. I'd like to be able to run, marmoset toolbag, zbrush, blender (including cycles at much faster speeds),…
Hey Polycount! I promise to reply to all the awesome people that commented in the Exstatic Art dump Thread ! honestly I am a bit overwhelmed! and I dont know how to reply to such lovely comments! ;( But for now I just want to share our new project with you guys! It is a First person sci-fi horror exploration game set on…
Here's my experiment: Texture that I'm using: (EYE BLEED WARNING!) https://dl.dropbox.com/u/63166765/TextureSplitTest.jpg I've applied this texture into a divided 4 poly plane: If I want to display one portion of the texture my steps are to break all the poly then snap the vertices to the 4 corners of the map. You can now…
I have been learning 3DS Max 2012 by following a tutorial and while following along the pieces I have worked on keep getting triangulated and I cant find out why. The triangulation sometimes happens only when I don't have the model selected in a mode (vertex, edge, etc..) and so i didn't worry about it too much as it seems…