Hey guys, we decided to give the workshop a go a couple of days back, we are waiting for clients feedback often enough so we might use the time differently - besides doing things for Airborn itself, maybe this could help partially finance it in the long run. We will see :) So far we created 3 assets which you can already…
Some quick background. I've been on Polycount since 2012 when I signed up during my first year of game development at Durham College, which here in Canada is a 3 year advanced diploma program. I started 3D from scratch in the program pretty much as soon as I turned 21, and I'm 23 now. Overall my college experience could…
Hey guys, This is a question that is asked time and time again, and for the life of me I cannot get it to work. Due to the nature of the object, techniques I have found to create a high resolution model from 3Ds Max to Mudbox, simply won't work. So far I have tried the following: 1 - Add hard edge loops to the model to…
Hey polycount, Decided to create this thread as part question and potential warning for anyone planning on picking up a copy of Topogun. I've had my version of Topogun since 2012 and recently ran into a licencing issue, when running the program I've received a prompt to enter in my license info, unfortunately I can't…
http://blogs.barrons.com/techtraderdaily/2012/12/19/thqi-halted-for-news/?mod=yahoobarrons http://www.businesswire.com/news/home/20121219006384/en/THQ-Secures-Asset-Purchase-Agreement-Affiliates-Clearlake We have incredible, creative talent here at THQ. We look forward to partnering with experienced investors for a new…
It's hard to believe that it was already over five years ago that we started putting out our monthly, and sometimes weekly, collection of artwork known as the Polycount Recap. These compilations consist of just a fraction of the best game art and training our forums have to offer, making it easier to not miss anything in…
I am the Michael Jordan of Jenga. Here I am putting on my game face. Here I am. Soaring. Now I need to unleash my massive Jengaman23 brand campaign on the world, but first, I need a trite and derivative logo produced. Witness the eponymous Jumpman23 brand image. See how it captures Jordan's grace? His ability to levitate?…
I am going to post a few basic props on this thread to get some feedback as to whether or not I'm on the right track. I'm a freelance animator in advertising who wants to be in games as an environment artist. I've been trying to figure this game art thing in free time for a while now between work and a second degree. I…
So here's the question: How can I export a skeletal mesh (one that is cooked) from UDK into a usable file for 3ds max 2012? The reason I want to do this is because I'm in a group project in a level design class (and I'm relatively new to UDK) and the professor wants 2 custom mesh's in our level whether it be vehicles,…
If you like the game we'd appreciate your vote on Steam Greenlight! My name is Tim Remmers, together with Dion Koster I am working on Megabyte Punch. I use this thread to post updates about the game development of the game My role in this two-man-band is the art. It is a great experience and challenge to put down a…