hey everyone. in a while i was thinking about some ways of optimisation and automatisation of my ways to create 3d assets. step by step i came to this question. How can i fastly cover mech robot with some sort of patterns? this is all fine with a simple-shaped details. i can just create a bunch of decals of a rectangular,…
Trojan Horse was a Unicorn Just thought I would post this as it looks like a cool event. A GLOBAL GATHERING OF THE WORLD'S NEW GENERATION OF CREATORS. 15-19 SEPTEMBER '15TR
hey guys I am having these weird seams when i apply wear and tear generators inside painter...any solutions? i baked normal, AO, curvature, position inside marmoset and the rest inside painter... the model looks fine with the base maps applied but breaks when i apply edge wear...tried triplanar too ..not working. And then…
Hello everybody ! I am looking for an Internship as a Concept Artist/Illustrator in the video game industry. Here is the link to my current portfolio. If you have any suggestions regarding my art in general, please help me out ! Thanks to everybody ! - Eugeniu http://penciljinnie.portfoliobox.net/
Hello everybody ! I am looking for an Internship as a Concept Artist/Illustrator in the video game industry. Here is the link to my current portfolio. If you have any suggestions regarding my art in general, please help me out ! Thanks to everybody ! - Eugeniu http://penciljinnie.portfoliobox.net/
so Ive been tryin to get this texture done in MapZone, but I'm having a lot trouble getting veins like this: seems easy enough, but no success. lightning would also help, as its also a kind of jittery linear thing. if you know any techniques for the generation of something similar. it doesnt need to be in MapZone form, any…
a while ago i built myself a cluster computing system just to have some fun, however once i got it all together i was only able to play around with the sample apps... like calculating pi. this was becuase in order for the software to work your app had to be programed to use their .dll which did the distribution. since then…
Bethesda Game Studios is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles. Location Rockville, MD (Washington, DC metro area) Requirements * At least 5 years of game development experience with multiple titles shipped * Extensive experience…
I have used generators to add details to cavity and edges , but it seems to create visible seams, I could eventually remove those by exporting the texture , reimporting as color map and work out painting away the seams, but I thought that may be there is a better way to do this?…
Hi all I am looking for something that I can use to texture my meshes. I've found online 2 software that to me they look almost identical: Crazybump and Shadermap pro. I used the demo and they both look like they are doing a good job generating the textures, but I cannot understand why one is 30 dollars and the other is…