so Ive been tryin to get this texture done in MapZone, but I'm having a lot trouble getting veins like this:
![marbvein.jpg](https://lh3.googleusercontent.com/-NY5TlZyvWEE/T6cSVgnpMmI/AAAAAAAAAUo/SbmIQAVhqYQ/s800/marbvein.jpg)
![21590-marble-tile-st-laurent-1.jpg](https://lh4.googleusercontent.com/-rRthMWhFs28/T6cSWjXW4fI/AAAAAAAAAUw/foBy1cJ2OCU/s800/21590-marble-tile-st-laurent-1.jpg)
seems easy enough, but no success.
lightning would also help, as its also a kind of jittery linear thing.
if you know any techniques for the generation of something similar.
it doesnt need to be in MapZone form, any node map will do, or a sequence of filter tricks in photshop, etc. hell you can just put the math and I'll figure it out.
Replies
http://www.neilblevins.com/cg_education/procedural_noise/procedural_noise.html
it doesnt have a voronoi, but the ingredients to make one are all there.