I have used generators to add details to cavity and edges , but it seems to create visible seams, I could eventually remove those by exporting the texture , reimporting as color map and work out painting away the seams, but I thought that may be there is a better way to do this?
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Also UV things so you can't see the seams
You can export the masks but it's silly. Fix the seams in painter by adding a paint above the grunge if triplanar projection isn't working for you