Hello! For our 2nd year project, a group of 4 students had about 3 months to create something in Unreal 4. We decided to make a realtime trailer and submitted the gold version yesterday! Crit is welcome! Edit (23/05): We were selected to have a chance to spend 3/4 weeks polishing this project after our handin for a chance…
Hello! I would like to proudly present my latest project - Batmobile The Bullet Mk 2. This project is very different from what I've done before. I mostly focus on environments, but I thought it would be a good idea to step out of my comfort zone and work on a vehicle instead. The result is a revised version of Batmobile…
Hey all, First time poster, long time... not poster. So this is the challenge I finished a few weeks ago for ArenaNet's Character Challenge. First up im posting some Ztool shots, sorry for it being broken up into a bunch of sections, I never actually compiled him completely in zbrush. At the bottom you can find a youtube…
WIP for a class, solo project. Ideas starting to run a bit dry, so would love some critique/feedback. Less concerned about optimization (though it still needs to run in realtime), more concerned about how the composition works or does not work to communicate a feel and story. Love to see if people have some ideas to push…
Hi guys, Before let me introduce myself, I'm a full time graphic designer in a packaging agency (box) and a selftaugh 2D_3D concept artist. I'm here to learn, and would like to say that i really appeciate the forum/website which a pure gold mine for a loner 3D enhusiast like me! (my last post is about 2 years ago for XMD…
Hello dear community of Polycount, I am struggling a bit with a recent project a friend and I want to start. I am planing to create a character in 3ds Max which I am also gonna rig afterwards. This character will have no clothes on as I want to make it possible to equip certain items like gloves, pants and robes in the…
Hi there! I'm leading a USC Advanced Games Thesis project - Sky Command - and we're in need of a 3D Character Modeler to model two human characters for realtime/VR use (<15k tris). The project will be exhibited in May at USC Games' Showcase, which is attended by devs and recruiters from most major Los Angeles game studios.…
Hello everyone. :) I used to be here early '10s but left for artschool and now I'm back slightly smarter. I used to post mostly 2d digital but since I've moved on to basically just drawing analogue with fineliners and stuff. I might just post some of that later on but anyway. I'm here on a 3d quest for now. Critique and…
I taught my first class this summer with CGMA for the Character Arts program. The content covered techniques used in both film and games. the hair would have to be re-worked to make it game ready, but the head itself is a realtime asset. I spent the spring putting all of the content together. I decided to do a self…
Hello, dear people at polycount! I would like to proudly present my latest project - Batmobile The Bullet Mk 2. This project is very different from what I've done before. I mostly focus on environments, but I thought it would be a good idea to step out of my comfort zone and work on a vehicle instead. The result is a…