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Bunny House Environment

Ediblestarfish
polycounter lvl 2
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Ediblestarfish polycounter lvl 2
WIP for a class, solo project. Ideas starting to run a bit dry, so would love some critique/feedback. Less concerned about optimization (though it still needs to run in realtime), more concerned about how the composition works or does not work to communicate a feel and story. Love to see if people have some ideas to push it further. :)

Supposed to be a house for a family of bunny people that I haven't concepted yet. Trying to explore the carrot theme more with some very recent concepts I have made, but not yet implemented, except the lantern on the post. 

This project is due November 2nd, so this is probably not a great time for me to toss this out, but I'll take what I can get; I'll work on it more next term. Teacher gave me 5 weeks, which between other classes and a job, not sure it turned out okay--it's pretty rushed. It's all digital-painted original work for textures, semi-realistic. Just trying to explore an idea I had in my head of something I liked to draw as a kid; house, trees, sun. Turning it into a level was a lot harder than I thought, but it was fun.

Can see a few more screenshots at my website page if you're interested.

http://www.ediblestarfish.com/3d-bunny-house/






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