Hey all,
First time poster, long time... not poster. So this is the challenge I finished a few weeks ago for ArenaNet's Character Challenge. First up im posting some Ztool shots, sorry for it being broken up into a bunch of sections, I never actually compiled him completely in zbrush. At the bottom you can find a youtube turntable of the final low poly. The turntable also includes the staff from the concept art. Crits and what not are more than welcome. While this didn't get me anywhere with ArenaNet, it was still a fun project to work on.
*Latest*
Decided to redo the fur, was never really happy with how it turned out, and really need to pick up marmoset. Trial ran out and trying to get viewport 2.0 to work out has been less than fun
*Latest*
As much of a beauty render as I could get.
Things like his belt and those plates hanging from his waist.
Arms and glove.
Untextured bust and his well... you get the idea.
This is the final shot of him in Marmoset.
More recent version of him in Viewport 2.0
This is a turntable rendered realtime from Maya and a material breakdown in marmoset.
And sorry if the video isnt embedded, not exactly sure how to do that.
http://www.youtube.com/watch?v=jDf0UJsKSIo&feature=youtu.be
Replies
especially if he has that kind of arm, and one leg stepping on a stone.
keep up the work
Look up examples from Gears of War 1-3 or Uncharted 1-3 or Mass Effect 2-3. Or just zbrushcentral to gauge yourself. Good luck!
For the weight of him I guess I could try dropping the shoulder that is holding the staff and maybe lift the hip on the side that he is standing on.
Garriola, thanks for the advice on building the costume, after checking out some peoples WIPs and submissions, yours included, I definitely wish I pushed this further. But I will keep that in mind for future projects. Looking forward to seeing yours finished
Also does anyone know how to make alphas work on shadows in maya viewport 2.0? Or should I just bite the bullet and get marmoset?