I'm creating an Overwatch parody and need one shot, that has a 3D, rotating gun. The model should be based on Mccree's pistol. I just need the gun well lit and rendered, with minimal background. I don't mind if the gun is made from scratch or sourced from an existing model, whichever is the best for a balance of…
Hello all, I was working on an animation in 3ds Max 2012, with the camera moving happily on my command, until all of a sudden the camera movement is mysteriously locked down. I'm not sure what I might have done to have caused this behavior. It is a bit difficult to describe, so I have uploaded the Max save file to:…
Sensitive Sensor Studios presents Chimera! Hello Polycount, Sensitive Sensor Studios is a small student game development team based out of the University of Michigan. We created Chimera as a project for our major design course, and ended up winning the 2012 University of Michigan Computer Games Showcase. We are continuing…
Hey everybody it's me again and i'm about to start up on a new project and wanted to share my work in progress with everyone. My last thread I got a lot of good feed back that helped pushed my project to the next level and want the same results for this one. I wanted to start a sci-fi scene, since i don't have one on my…
I've got the following strange (at least to me) problem with udk: I've had the problem that I wasn't able to place objects (static meshes) in my scene by dragging them from the content browser into the viewport. In another case, I could do exactly that and I have no idea how that case was different from the other. This is…
http://www.magicstonestudios.com/tutorials I would like to introduce our UDK custom weapon tutorial (originally released on January 30th, 2012) which takes you through the entire process of creating a UDK ready weapon. The tutorial series starts off by teaching about modeling a weapon, rigging, animating, and ends with…
Hi guys, this is a snippet from a tool I'm writing to streamline some processes for our artists. We have models are unwrapped on channel 1, then unwrapped on channel 3 for baking. Once we have baked a texture we drop channel 3 onto channel 1 and apply the baked texture. All pretty simple stuff! Now I've basically tried to…
So I'm trying out this material layering technuique from this old official tutorial: https://www.youtube.com/watch?v=rhEI_acXjtk . First I get this error when I import material layering package to Unity: "Assets/Allegorithmic/MaterialLayering/Editor/AlgLayeredMaterialEditor.cs(605,76): warning CS0618:…
The Sesto Elemento is one of those uber rare super cars many of us may never experience in real life. For years I have DROOLLED over this sexy beast, still I finally had enough. Im making it myself! I havent modeled a car in about 6 years or so (worked on Discovery and History channel), and this is going to be my first car…
Hey fellows, since 2012 it seems as though I have been one who has been having trouble finding new opportunities. Things seemed to occur quite often back in 2010 and 2011, but now things are no good. I took two tests recently, one I over detailed (that was the one that I asked about retaking, but another one presented…