Hi i want ask you one thing . why games have tris in areas with high deformation like shoulders o even the face , i download models for dota 2 and i see tris on the shlulders and why isnt a problem for rig and animate ? Why use tris instead quads for that areas and last what advantages have tris instead quads on games…
Please excuse the title. Anyone can pitch in, but I am interested in the opinions of those who have hired or will hire 3D modelers for contracts: * Do you first seek to hire a contractor/vendor to provide 3D assets, or do you search for "ready-made" models instead? And let me know why either way * Do you feel the need for…
Newest update: Slowly starting to create the high poly mesh in 3DsMax. Still have a long way to... ... Hi guys, I'm working on a model of a girl I saw in starbucks who really caught my eye. I don't know why but to me, she really stood out in the crowd. Unfortunately, I was so hurried to begin 3D modeling that I didn't make…
I'm desparately searching for a very specific tutorial about making a gravel/cobble path in 3dsMax that I saw in here before. I really don't remember the proper words used nor how it looked in the end, that's why searching the forums and the wiki didn't come up with proper results. All I know was, what it involved modeling…
For the past two years we have released the popular 'Polycount Recap Collection'; a folder stuffed with every piece of art work featured in our Polycount Recaps over the course of a year. Well we're not ones to break tradition, so for the third year running the team is happy to release the Polycount Recap Collection 2014.…
I was having this conversation with a friend about the polycount challenge and I just thought it would be a good idea to post it and get other ideas. Me: yeah its why I have faith in polycount Me: they will put some kind of a restriction on what to do so that people just cant submit a model they have worked on for a year.…
Hello, I have and will be posting work that contributes to my degree over the next couple of weeks as the piece nears completion. There are marks up for grabs for recieving critical feedback and also giving critical feedback. If you could take the time to look through my stuff and write a few lines on why its good/bad and…
Hey I figured since Torque posted my work withouth even mentioning it to me that I would make my own thread. This is my model and is in no way related to his concept. Anyway, thanks to all who commented on it anyway. The model isn't even done which is why the armor texture is somewhat bland. I also noticed the proportions…
Happy new years polycount! So I've recently graduated from uni and I think its about time I made a portfolio. (most of my uni work does not relate to character art :( ) I've been blessed with amazing parents who are willing to support me so I'm not going to waste that time. For my first project, I want to try an…
Hey I came up with the idea how cool it would be to paint your specular maps directly in the viewport with realtime lightin in max using a special shader. From this starting point I thought, why not painting bumpmaps and normalmaps too in relatime on the mesh? While this is just an idea, I am curious if this could be made…