Hi i want ask you one thing . why games have tris in areas with high deformation like shoulders o even the face , i download models for dota 2 and i see tris on the shlulders and why isnt a problem for rig and animate ? Why use tris instead quads for that areas and last what advantages have tris instead quads on games
Thanks and sry by my poor english
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Thanks again
if they are in problematic areas the animator or your lead will tell you... first make it nice...