Please excuse the title. Anyone can pitch in, but I am interested in the opinions of those who have hired or will hire 3D modelers for contracts:
- Do you first seek to hire a contractor/vendor to provide 3D assets, or do you search for "ready-made" models instead? And let me know why either way
- Do you feel the need for 3D modelers is growing/sustaining/shrinking in the game industry?
- If you are hiring a contractor to handle the 3D modeling what is the first general aspect you are looking for (to be successful)?... and if you have reservations about working with a contractor, what generally is the problem that may cause the project to be unsuccessful?
Anyone can chime in, thanks!
Replies
Growing.
Talent that matches our style. Or skill that shows they can adapt with directions.
Reservations are mostly around professionalism, which can be sussed out in interview.
I spoke at a seminar not too long ago for game developers and talent that matches the style of the project was a popular answer.
Also the professionalism of the talent was popular. I found that there were a number of developers who also saw professionalism included flexibility and pushing for the deadline (possibly crunching).
Thanks!
In my opinion it is disappointing when I hear ideas of over-stressing the hired talent to get to a deadline that may not have been properly arranged.
Growing, fast
I'd only hire a contractor for a very specific purpose so they'd need to be a proven specialist in that area. Professionalism is the big thing - communication, and sticking to schedules above all.