I'm desparately searching for a very specific tutorial about making a gravel/cobble path in 3dsMax that I saw in here before.
I really don't remember the proper words used nor how it looked in the end, that's why searching the forums and the wiki didn't come up with proper results.
All I know was, what it involved modeling and instancing the gravel and pebble and then activate the reaktor plugin (or some other physics plugin) that made all the stones fall nicely on the ground, serving for a tilable texture base.
It could be that it combined soulburn's script or two as well, not too sure about that.
Does anyone remember that kind of tutorial and point me in the right direction who made it or where it can be found ?
Thanks in advance
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http://www.3dmotive.com/product-reactor-junk-pile
Nah, it was just a couple of images and some text and it was free in here
Thanks for bringing this up, though !
CGeducation section?
Man I cannot believe I haven't bookmarked it. Search continues.
Best workflow for gravel-roads?
It was exactly that. Again I fail to remember properly, I'm sry for the very vague description. Got it all bookmarked and saved now.
Thank you, Ben :thumbup: