Heres the progress so far: After meeting with my tutor it turns out creation of the scene is too much for this project, although I will return to this and complete the whole scene at a later date. Focus is now on the shack alone. I have reduced the polycount of the shack to the basic shapes and I've UV'd it. The next step…
Yeah but UDK is really easy to get stuff set up in as an artist. Everything you need: http://www.worldofleveldesign.com/categories/cat_udk.php The programmers I've worked with absolutely hate both Unity and UDK (Hipster programmers I suppose.) If you can show them how epic your scene looks with all the tricks UDK has to…
Hey guys! we are making a game called Distortions for some years now. And I´m looking forward to show you, and hear what do you guys think about it, so we can improve it. Let me start with some pictures. Here it´s the synopsis of the game. I copied from our site. Distortion is a game of musical psychodrama. Set in a…
Hi PolyCount A friend of mine who is a film director "who directed a 2 hours film and made a lot of plays" is intrested in making a 3d animated short film , we have an outline for our work , i would consider even the film's title/concept a confidential thing , we would make it a cartoonish abstract film which deals with an…
Evening Ladies and Gents, I've posted only a few things on Polycount but I am prototyping/testing some ideas on some props for Fallout 4 when GECK is available. The first being an Arcade Machine. I just wanted to make one that suits the FO4 colorful, yet, post-apoc feel you get in the current world of Fallout.…
Hey Polycount! For one of my modules in my last year here at Staffordshire University, I was tasked with redesigning/reimagining a fighting game character. I chose none other than the man himself, Scorpion. I actually when through a couple concepts, most of which didn't stray too far from the original design and ending up…
Also on my website. Part 1 Part 2: This tutorial goes into the vertical stretch fix mentioned in Part 1, expands the shader to include a bottom hemisphere, and addresses a question I received regarding how to lower (or raise) the horizon. Reflected Sky For a sky dome that only has one hemisphere, or has the bottom reflect…
UPDATE: W.I.P. Went back, did some research and fixed the hair card vertex normals. Looks alot less like cards, changed the eye shape and shrunk eyes down a bit. Reposed the face slightly. Still looking to work on a neutral pose. Thanks for the feedback so far. Keep it coming please C: (Temp Lashes and eye brows) Original…
Hello everyone! I'm Ross, the community manager over at Pavia Games! We are building a metaverse and running a competition for people to get creative with some challenging requirements! Pavia is a metaverse and is built up of 100'000 individual plots of land which were all sold as NFTs in late 2021 and we are looking for…
Hello, My name is Steven. I am building a game-design start-up company. I have nearly a decade in .NET programming and a few years in HTML, CSS, JS. I have a game concept that the community on Xbox has wanted for a long time. I would like to hear more concepts, because a better concept, is well.... better! I am the…