Hi all, I have been working on three different low poly cars. I'd really appreciate some feedback and advice on how I can improve them. The models are for a browser based software engine, with no realtime lighting, and also they are very low poly (300 tris max). I'm using Max. I would like some advice on how to bake good…
Hi polycounters!!! Happy new year!!! Posting work after a long time, feel free to give feedback. Did this for a client, running on Pico Goblin VR headset. Idea was to make a generic private jet interior so I chose Challenger 605 since the company this was intended for is using the same aircraft. Its using simple 512x512…
Its amazing how long you can "do" something, and in the end really have nothing to show for it. I've been working on my portfolio, as it contained zero characters I desided it was about time I'd made one. Its not that I havent tried in the past, but it usually ended with me sending my laptop flying, fistshakes and cursing…
Feng Zhu goes over some tips for realtime creature design in Episode 62 of his Design Cinema series Episode 62 is packed full of really good stuff, as usual. If you have ever wondered what it's like to sit on the shoulder of a world class designer while he does his thing you should watch this. If you have never heard of…
I've decided to follow up the call for MAXScript tutorials with setting up a patreon account where I'll start putting together a guide for intermediate MAXScripters from the bits and pieces of my know-how. I see very few people creating scripted primitives or modifiers, yet they are really useful and fun to work with, and…
According to NVIDIA guidlines for aritsts: What does it mean ? It is only about starting position (from default pose), or is it about entire animation ? Ie. I can get and long dress (robe), to do not have any intersections on default pose (or even to few frames in), but with more extreme, dynamic animations it seems to be…
As you can see in the images, having a realtime reflection probe over my large body of water seriously tanks performance. So the obvious thing to do is bake the probe. I've done this, first setting the water mesh to static, but the resulting texture of the reflections I get seems to be locked to world space. It does not…
LASTEST UPDATE: So it has been awhile since i have posted updates on this! but i have finally finished it and thought i would share my final images: Here are my final renders of the sculpt: Also some shots from zbrush: I'm half way through polypainting her so i plan on doing another post soon with colour! I'm going to lay…
We are currently looking for a technical artist to collaborate with our product designers, sales and support teams on various internal and customers’ innovative projects in Paris, France! ROLE * Create digital materials for both offline and realtime purposes * Mix scan and procedural substances to create hybrid…
Hi all, second post and first thread. Im a character artist from the UK...and I used to have the pleasure of working alongside "Ruz" :) This is a character I started as a test bed for trying out techniques in Zbrush after completing a game "featuring a cussing rapstar in the wartorn middle East". Its based on some old…