Its amazing how long you can "do" something, and in the end really have nothing to show for it. I've been working on my portfolio, as it contained zero characters I desided it was about time I'd made one. Its not that I havent tried in the past, but it usually ended with me sending my laptop flying, fistshakes and cursing at the skies.
I really wanted input from you guys during the process, but I've been without an internet connection for some time =/. At this time its more or less done. Still needs fixes (like seams etc.), but other then that fin...
Tho I probably wont make any huge changes, crits are still very much appreciated. My next project most likely will be yet another character, and I really need to learn more.
This was my original concept. I realize the end result differ quite alot, but at the same time I didn't wanna restrict my self too much (Didn't even paint the lower half of hes body :P).
Heres the endresult, realtime in xnormal with normalmaps/specs and a diffuseGI (+glow).
And some wires.
Enjoy
Replies
But it's a good start!
I've keept the front quite clean as it in a sense adds to hes almost mutated back. But I definitely see your point.
In the concept he seems feline, but the model proportions, mainly because of the short legs, make me associate him more with a hamster TBH.
I've made a gif where I've corrected the proportions to that of a normal human, but I don't have any way of hosting it right now. I can mail it to you if you want?
The long torso and short legs just really throws the look off.
Yes I should have painted the entire concept, and maby gone abit more into details. Theres no real excuse for it other then time. Also with it being my first real character, keeping things loose gave more room for changing an/or adding new things.
The style isnt suppose to be real nor toonish. At first I thought about doing the textures much like the concept art (painter'ish brush..). Considering I'd use both normal maps and specs, I settled kinda in the middle.
Any refs would be great, I'll send you a pm.
@dfacto
Dagm, a space hobbit :P
Seems everyone wanna get rid of the vest ^^.
Even more tweaks below. Keeping in mind that hes pants are suppose to be baggy.
I agree with what the other posters are saying---he looks truncated. I think it's partially because he doesn't have "feet', but I'm sure you can work around that since you don't have "feet" in your concept.
Model it like the concept. I know you said you didn't want the concept to restrict you, when in fact, it looks like you just got lazy as you modeled and just did what was easy, instead of doing what looked good.
Go back, finish the concept, stick to it.
:edit- updated orto.
you could run the model with half the polygons to very much the same effect.
Heres the progress so far. (the arms are not done)
Model isnt optimized yet, and hanging around 700 tris. Im really trying to find a good way to model, so far I havent come across one. Guess it'll come with more practice, or rather I hope.
Input is greatly valued as usual.
-cas