The answer may be staring me in the face (it usually is) but is there a way to set up a batch render in Maya so that it does a "show batch render" after each frame. I know this'd slow things down a tad but it'll use less time than rendering out the entire animation and finding I've forgotten some tiny little aspect. I…
Hey guys, I was wondering if I could get some help on doing a script in a way I can select all the joints on the scene and bake the simulation all in the script. I tried to grab the function in Maya but whenever I select by type it doesn't appear any commands on the expression editor. Anyone have a guess how could I put…
Hi guys, It's the first time I encounter the tech issue of baking env/props destruction animations from maya to a game engine (in this case Udk). Read *noob if you wish :D I'd like to know if there are some good tutorial out there on the subject, to start doing some test. I am interested especially on wall/rocks/crystals…
Is there any easy way to fit a bunch of hair cards to one shell if they don't have exactly the same topology? Basically I just need all of that hair fitted onto that texture so that the islands stretch all the way from the top to the bottom. With Maya I can get them all to overlap properly but they don't all extend the…
Hi, I have been getting an issue when baking normals in maya 2014. Gnerally I use a combining of bevelling and subvidiving on my high poly and both are causing artifacts in my normal map. PLease see the attached image for an example. Has anyone else encountered a similar issue? If so is there a known fix? Thanks for your…
Yes... I've the same problem. - I know how to solve the problem in SoftImage (hold down the Alt key when rotating). - 3DS Max 6.0 has the same problem, but they fixed it in version 7.0 To solve the problem, I must export the model to Max 7.0 and uv mapping it, then re-export to Maya - but I can't do this if the model use…
I want to merge the selected vertex with the one above it. But when I do, it seems like it merged properly, but it really didn't. The result geometry is a mess. Those two edges are not real edges - I can't bevel them, they're not part of a loop, they break multi-cut and so on. I really don't understand how Maya works.
I have a scene in Maya where the camera is zooming at a constant speed. I want to adjust it so the camera zooms more slowly at the beginning of the animation and resumes normal speed as it continues. The camera isn't attached to a path. I entered the keyframes manually. I tried using the graph editor, but could only manage…
hello i was watching a maya 2013 tutorial then i came up with this problem: when i select a vertex from Right View the vertex's behind it doesnt get selected so i wanted to ask how to make it like that? i know its a ridiculous question but its bothering for me for not being able to do like that. thx and sry.
you guys know of any tools ( scripts or plugs ) that will allow a selection to be : 1/ translated along the camera view ( near. far. like sesame street taught us ) 2/ scaled relative to the camera view ( make any sense ? ) ? if these types of functionality are indeed native to maya please let me know where i might find them