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maya. translating and scaling relative to the camera / viewport

tacit math
polycounter lvl 17
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tacit math polycounter lvl 17
you guys know of any tools ( scripts or plugs ) that will allow a selection to be :

1/ translated along the camera view ( near. far. like sesame street taught us )
2/ scaled relative to the camera view ( make any sense ? )

?


if these types of functionality are indeed native to maya please let me know where i might find them

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