VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
Hi guys Im using a sample script by Ryan Medeiros his site can be found here I modified it and it compiled fine. Now my question is how do i use this script to influence objects? My level has two cylinders and i need the to attract and repel based on the script. However i do not know how to attach the script to the…
Hey you hand painting guys out there...I was wondering if you guys can help me out on hand painting an entire environment...this chandelier was the style I was going for...this seemed easy enough to hand paint taking into consideration only a single light source on a single item... I had also wondered if a spec map is…
So I have trouble merging 2 normal maps together in Designer. I have 2 normal maps, 1 baked from high poly (no cage) and one detail normal map blended from multiple material instances. I'd need to combine the two in order to add the detail normals to the base, but dependless of mode the result from normal combine node…
When I want to get a correct result from a tangentspace normalmap on a skinned mesh. Do I have to put in my hlsl shader code somthing like that? finalPosition += mul(input.pos, mWorldMatrixArray[indexArray[iBone]]) * blendWeightsArray[iBone]; finalNormal += mul(input.normal, (float3x3)mWorldMatrixArray[indexArray[iBone]])…
Hi! To sacboi's point, you might want to tighten up the mesh shading of the environment using hard edges. Since it's textured using a trim atlas which was baked to a flat plane, the normal map is not compensating for any gradients in mesh shading. I would note that the of the shading of the hero asset in Unreal appears to…
Hi all, I've followed a tutorial I purchased from Eat3d with the introduction to kismet. I'm using UDK May. I've followed the section on a camera fly through. It works in Kismet, just scrubbing the timeline, but as soon as I hit play in editor, I just spawn at my player start as usual and can run around/whatever. I'm not…
I'm currently working on a UDK project which requires to apply an image on objects as if the image is projected from a projector. In Maya, I can accomplish this by using a File node as projection (Proj Type = perspective). However, I can't find a way to do this in UDK. I noticed that there is a Material Expression called…
Hi. I am new to substance designer and I am having problem opening this free .sbs file. Its sci fi looking design however when I load it in the software it doesn't turn out as expected. theres a lot of 'legacy' symbol next to the nodes in there. I tried tweaking here and there but doesn't get any good result. the first…
Hi. I am new to substance designer am im having problem opening this free .sbs file. Its sci fi looking design however when I load it in my newly purchased substance designer software it doesn't turn out as expected. theres a lot of 'legacy' symbol next to the nodes in there. I tried tweaking here and there but doesn't get…