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[Question] Is there a way to project an image on objects as if it's from a projector?

I'm currently working on a UDK project which requires to apply an image on objects as if the image is projected from a projector.
In Maya, I can accomplish this by using a File node as projection (Proj Type = perspective).
However, I can't find a way to do this in UDK.

I noticed that there is a Material Expression called Camera Vector. Using it, I can simulate an effect of projecting an image from player's camera.
But what I really want to do is to project the image from a static camera placed somewhere else in the level.

I have also tried using decals, but there's a problem. In UDK, a decal projects its material in orthographic mode, which is not quite the same as an actual projector. I don't know if I can change decal projection type to perspective.

Is there a way to achieve this? Any clues are appreciated.

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