I'm currently working on a UDK project which requires to apply an image on objects as if the image is projected from a projector.
In Maya, I can accomplish this by using a File node as projection (Proj Type = perspective).
However, I can't find a way to do this in UDK.
I noticed that there is a Material Expression called Camera Vector. Using it, I can simulate an effect of projecting an image from player's camera.
But what I really want to do is to project the image from a static camera placed somewhere else in the level.
I have also tried using decals, but there's a problem. In UDK, a decal projects its material in orthographic mode, which is not quite the same as an actual projector. I don't know if I can change decal projection type to perspective.
Is there a way to achieve this? Any clues are appreciated.
Replies
afaik, that should work.
I'll let you know the result after I try it.