Hey, is there any website or place to find/download character reference images? (3 sides with arms open)? to practice 3d modelling? I can draw myself... but right now I want to practice 3d modelling with as many characters as possible. Thanks.
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Hi all, Decided to start modelling again and wanted to model and rig a handgun so I could get experience with it. Problem is, I have absolutely no idea how to get started and am 100% sure I am doing this horribly wrong. Below is what I've got so far: I'm really lost on how to do this, and this just looks... Well,…
Hello I recently been making a couple of creatures models for crysis but altough my model looks perfectly smooth in 3dsmax , in Crysis it gets really bad face subdivision , this is espeicallly on the actual seams of the uvmapping , I got mirrored uvmapping for the fishes , but I don't now why it comes out this sort of bad…
Nexus Productions are looking for 1 or 2 modeler/texture artists on a freelance basis, starting soon at our London studio. It would be great to see an up-to-date reel, or any stills of your modeling and texturing work. It really doesn't matter how detailed or low-poly. We would be particularly interested in anything that…
Hey I thought I'd post this here anyway It's plastic but I was working on similar issues as with digital 3D stuff, for example creating the texture. I was making real rust for half a year and used it on the tracks. Also I used sand to add a dust layer to the model. It's not great, but it was fun to build and I'll make…
Hey guys, I am kind of new to Polycount and the Dota 2 scene but I was wondering if anyone knew of creating sets for Heroes that don't have their model in the technical requirement page. I am looking at Tinker or Undying, they don't have a way to download their model and I don't believe Valve is going to rework them…
So at some point last year I decided to model Killer Croc based on the Batman arkham games. It was one of the first models I did a high-low polly process on. I decided what I eventually finished was not good enough and representative of the standard I feel I can achieve. Therefore I am completely re-doing the piece. I…
Hi, Im new around here and im currently learning max, I've noticed that when modelling from reference blueprints some people like to use viewport backgrounds and others like to create image planes then freeze them. Viewport backgrounds seem the most logical way of modelling from a reference blueprint so im wondering why…
I have created a model spent the time to rig, weight, and animate it. I have later found out that the direction in which my model is facing is incorrect. From all the things I have done I only know of two ways to fix this: 1) Redo everything (not ideal considering time constraints) 2) Keyframe everything using the primary…