So at some point last year I decided to model Killer Croc based on the Batman arkham games. It was one of the first models I did a high-low polly process on. I decided what I eventually finished was not good enough and representative of the standard I feel I can achieve. Therefore I am completely re-doing the piece. I thought it would be a good idea to track progress on polycount and to try and get feedback. Here is where I am with the sculpt.
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I'd suggest looking up some extreme body builders and studying their anatomy, while still tying to remain visually interesting. That is, if you really want to maintain this art direction for your character. Personally, I'm not a big fan of recreating a famous model because the last thing I ever want to hear is, "That looks alright, but it reminds me of xxx, where it was done better."
Maybe consider Bermejo's take on Killer Croc from The Joker? In it, Killer Croc works security for a nightclub. Having a character that visually alludes to a nightclub whilst still visually illustrates a crocodile-man could be cool. Or what about Jim Lee's very crocodile interpretation from Hush? In the cited image Croc was in business casual before he broke into combat. But if you go the "very-crocodile liking" route, I'd like to see some crocodile tendencies, like Eric Spitler's render with a very crocodile-looking back. Or did you ever seen the Moral Kombat Rebirth trailer? They did a great job explaining Reptile's disorder (https://www.youtube.com/watch?v=XGnVhqhmip8&t=1m6s) while still remaining within the realm of believability. That's all it really comes down to: have a cool story that's reflected in your character.
/end ramble
Regardless, looking forward to your progress.
It doesnt seem alot but visually I really feel that the points made have improved the model, he looks alot less dumpy than before, for want of a better term.
The arms for the most part as far as angles and length go otherwise the front view looks really bad, please understand i want to help but harsh is the way to go about these things. Immediately i was like off, to be honest i've seen so many models and w.i.p.s. that i feel confident after 10 years i can say that is off. lol
Trust me i am on your side first and foremost,
Hands need a little bit of work but not a lot, chest to hips needs work, use references here.
Back is all screwed up, sorry but please have some sense of style or curvature when your doing this, luckily for you your still sculpting so adjusting should be easy as pie, drop to your lowest and adjust this badboy.
Feet come more towards the head look that up please, as for stylized the side profile looks alright just have to adjust the angles look at this thing from the 45 degree angle, from front & back you should see differences that make you wonder if this is at all right or wrong.
But i can see where your trying to head you just need to get a good push hope I've helped, sorry if i offended, i only want to help.
https://lh3.ggpht.com/-9TYoBqpzXIw/T6P9q3FphcI/AAAAAAAABaE/XxpBbKAcUmo/s1600/anatomy_mood_board.jpg
Step down you your base subdivision and really try to incorporate BringMeASunkist's advice. I'll just add in my basic thought process.
1. Find reference of huge bodybuilders/fighters that work with the overall proportions of Killer Crok (Brock Lesnar comes to mind)
2. After you have your base proportions correct, take a look a crocodile anatomy breakdowns. What is the relation between the scales, muscles, and fat?
3. Build up the scales and thicker "armor" parts on top of your base anatomy. Now, you should have a great base which to pose the model (e.g, the back).
His reference is also pretty good. I feel like I've seen that cat fighting in UFC? Which would probably be a great place to study anatomy.
Anyways, got bored of tuts so I figured I'd add something else to this. Here's an image of him in a pose that COULD be used as inspiration for your final presentation. Compare this (especially the relationship between his traps and his shoulders) to your model and I think you'll quickly see why I suggest you throw away all of that detail on your model.
Again thankyou for all your input, I wont be giving up on this until it is representative of what I can achieve!
Made alterations to how the neck connects to the shoulders, focused on his chest alot and the shape of his pecks. Also increased the size of his feet and lengthened his legs more. Added a better flow to his back as crocodiles have alot of bulk in this region, which is a featured that I wanted to follow across to this character. Thanks again!
* These are not 100% accurate muscle structures, but it should help*