Hi all,
Decided to start modelling again and wanted to model and rig a handgun so I could get experience with it. Problem is, I have absolutely no idea how to get started and am 100% sure I am doing this horribly wrong. Below is what I've got so far:
I'm
really lost on how to do this, and this just looks... Well, completely wrong. I don't even know what help to ask for, but would appreciate any suggestions anyone can give me.
Replies
Look for more referenze picture, especially pictures of the dis-assembled weapon, they will help you.
Also I would change the unit settings to real world setting (e.g. cm) and build a model of the bullet for the weapon.
With this you can easily determinate the thickness of the weapon/barrel.
Each color represents a major form and would have its own unique geometry separate to every other piece. I could have made even more colors here depending on the level of detail I wanted to achieve, just got lazy.
Right now you're tackling the entire gun as one form and although this approach can work but you will either run into a lot of complications or the end result will look horrendous.
Anyways good luck on the gun and have fun!
I did want to separate the gun into its parts (frame, slide, trigger, hammer) but hadn't thought of separating the sights from the slide or the trigger guard from the frame.
How would you all recommend keeping a cleaner geometry? There's a lot of curves on it and it seems like it'd get messy fast.
FullChaos: Thanks for the diagram; the one I'm using is the Beretta 92FS. Recently, they released an anniversary edition and very nice pictures to go along with it, so I figured I might as well use those.
- Big bits
- List of all the bits
- Inside bits
- Not exactly the same model but really good form reference bits
For visualizing clean geometry, make sketches of your subject on paper, then draw the control edgeloops over it. It's faster and easier to try different flow approaches on a quick sketch than retopologizing your model.