I have created a model spent the time to rig, weight, and animate it. I have later found out that the direction in which my model is facing is incorrect. From all the things I have done I only know of two ways to fix this:
1) Redo everything (not ideal considering time constraints)
2) Keyframe everything using the primary control to a -90 degree rotation to make it in the proper rotation angle.
Any thoughts on how I could better achieve a more appealing result?
Replies
Create a parent controller to your rig and use it as an offset controller.