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Maya Rig+Model Rotation

polycounter lvl 11
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riuthamus polycounter lvl 11
I have created a model spent the time to rig, weight, and animate it. I have later found out that the direction in which my model is facing is incorrect. From all the things I have done I only know of two ways to fix this:

1) Redo everything (not ideal considering time constraints)
2) Keyframe everything using the primary control to a -90 degree rotation to make it in the proper rotation angle.

Any thoughts on how I could better achieve a more appealing result?

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