Hi!I've been working on this skeleton for a while and I'd be grateful if you could share some feedback with me! It's a model for my small game prototype. I'm slowly finishing the sculpt and I didn't go too much into detail because the game will use top-down perspective. Any critique will be useful! Here's preview from…
Hi! This is a WIP entry for the CSGO contest! Pics will be posted up as progress moves on but feedback is most welcomed! This is my first attempt at making making a skin or even at using photoshop for that matter so be patient with me but constructive criticism is most welcome! ____________________________________ The skin…
Hey everyone! Recently, I took part in a Pierre Benjamin's workshop where my main goal awas to get to know Marvelous Designer and XYZ textures and discover ways of using them in game assets workflow. So I decided to go with the full game-res bust. I learnt some more stuff, like creating eyes with parallax shader, etc. I…
So I got a new job, but having probles with work visa....sooooo i have free time untill that gets sorted out. Figured id start me a character to do. I actually havent done a complete char since the last dominance war....its about time i make another. This is a concept my buddy gavin rich drew. He gave me the thumbs up to…
Hey Polycounters! Been a lurker for quite a while and finally gathered the guts to post a WIP thread of my own. Been working on this through several redesigns and failures for about two years and I'm slowly getting sick of it never being as good as it could be. So I came to you for some C&C on the current design and the…
Hey all, This is my first post on the new boards since the old one vanished. I'm in strong need of crits on my current WIP I'd like to do. This is only my third or so attempt at organic modeling and while I know it takes a lot of practice, I feel like I'm having a very hard time grasping the whole edge-loop and proper flow…
Well, as some have noted, I've finally gotten around to trying to make models for Quake 3. The first one I'm doing is actually a conversion of a mesh I made for the game Freedom Force a few months back. It was originally designed as a Valkyrie type, and in FF she used twin swords (since any weapons or the like were PART of…
Good evening everybody. I make 3d game model for my portfolio. I've never made 3d models for game engines before. This is my first experience. At first I'm very interested in to have a good wireframe. I have made two wireframes. The first wireframe is for Next-gen games and the second one is more simpler. Which one is…
EDIT: Final image: Real time rendered with Marmoset Toolbag and composed on Photoshop. The base mesh was done in Maya, the High in Zbrush, retopo with Topogun and textures with Photoshop and Mudbox. Turntable: http://www.vimeo.com/17585041 Normal maps: OLD POST: Hello! I`m doing this character to study low poly next gen. I…
This is the current character I've been working on over the last few weeks. Based on the concept by SOPossum over at DeviantArt. I plan on making a fully rendered scene with him after I retopo. I want as much C&C as possible, anything would be helpful. Something important to note, this will be my first character that I…