Hello everyone I want to share with you a scene that I have developed in UE4. It is a 3D recreation of a real coffee shop. To create this scene I used UE4, 3dsMax, Substance Painter and Designer. I made most of the content from scratch, with the exception of some scanned materials (the brick texture of the wall) and…
Koola's at it again. The same guy that made those crazy ue4 archviz renders and that snowy forest is back with another stunning scene. [ame] https://www.youtube.com/watch?v=_nLGoqqDc0w[/ame] His thread on the UE4 forum: https://forums.unrealengine.com/showthread.php?58385-Koola-s-stuff/page4&
I'm having some trouble getting UE4 to display this specific area of my model correctly. It was baked in Toolbag 3 using MikkTSpace with a triangulated mesh. As you can see, the results display correctly in Toolbag 3, however there are a few rogue triangles visible in UE4. Any suggestions?
I am sure this is really dumb thing to ask but anyway, How do you instance an object in UE4 so that editing the properties of one alters the properties of them all? I have a room with a number of lights in it and am fiddling with intensity and range and its a lot of hassle to edit them individually. Its been a long time…
Hi guys. I start a new topic because the previous one was badly named. Small experiments with UE 4. My main goal was created the prison based on walking dead film but not exactly identical.
The title mentions only 2 prominent sources of influences, but the pool of inspiration is very large. Basically everything Sci-Fi since Alien. It all started when i watched the 90 minutes documentation about the making of Alien (followed by the one about Aliens). I've been working on this for a while, but the project moved…
Guys, I am trying to build ue4.sln with visual studio community 2015. I am getting this: The build tools for v141 cannot be found. Install v141 to build using the v141 build tools. I can't right click ue4 and click build. It says ue4 is incompartible. I downloaded vxgi 4.17. Any ideas on what I should do?
Hello guys and girls, After a year at Ubisoft as Junior Environment Artist, I decided to start a new project in which to apply everything I learned, from composition to light and textures. I came across a very interesting concept made by Philip Varbanov, called "Beach Bunny Van" and after I got his approval, I started to…
Hello Polycount, I played tons of Warzone lately and visited this place many times (lol) so I wanted to recreate it in UE 4. I will update my progress here as I work on it and as I get time. Its gonna be hard or long one since I will be working on it after my studio hours. Gonna be merging different variations of the map…
Hey guys! I've been working on a street scene inside UE4 for the past couple of weeks and I was hoping I could get some feedback. I feel the scene needs something to elevate it but I'm not sure what. I'm going to change the UE4 guy in the windows to bookcases, I just put them there as placeholders for now, but beyond that…