I am sure this is really dumb thing to ask but anyway, How do you instance an object in UE4 so that editing the properties of one alters the properties of them all?
I have a room with a number of lights in it and am fiddling with intensity and range and its a lot of hassle to edit them individually. Its been a long time since I did anything in UDK and I am new to UE4 and can't seem to find anything regarding this so I assume its under a different name.
Cheers
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